BASIS AND PURPOSE FOR RULE 10
The purpose of Rule 10 is to establish playing rules for authorized types of poker and management procedures for conducting poker games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 10 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., and 12-47.1-818, C.R.S.
RULE 10      RULES FOR POKER

47.1-1017.14  The play -- Let it Ride and Let it Ride Bonus with the option of a 3 Card 		          Bonus and Progressive Bet.

(13)	The retail licensee offering the progressive side bet may use any of the following 3 pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table: Eff 03/16/2012   
	Pay Schedule 1	Pay Schedule PMG-01	Pay Schedule PMG-02	
Hand	Pays*	Envy	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		300 for 1		
Full House	50 for 1		50 for 1		50 for 1		
Flush	40 for 1		40 for 1		40 for 1		
Straight	30 for 1		30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		9 for 1		
*Original Wager is NOT Returned                **Envy and seed amount adjust up and down accordingly with changes made to the wager amount.	

47.1-1017.44 	The play -- Crazy 4 Poker.

(17)	The retail licensee may offer either of the below “Nexus” pay tables if they wish to connect other Shuffle Master progressive games that also have these pay schedules approved. Eff 03/16/2012

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		50 for 1		
*Original Wager is NOT Returned        **Envy and seed amount adjust up and down accordingly with changes made to the wager amount.	

47.1-1017.46	The play -- Mississippi Stud.
(6) 	Wagers are collected or paid in this order: Ante, 3rd Street, 4th Street, 5th Street and progressive (if applicable). 
(76) 	After the first two cards have been dealt to the players and three cards to for the community area, a player who has placed an “ante” wager has the option to fold and surrender their ante wager or place an additional wager in an amount 1X to 3X their ante in the “3rd Street” wagering area in front of the player’s position. Players may make their 4th and 5th Street wager in the blind at this time. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays according to the posted paytable. 
(87) 	After all players have acted;, the dealer will reveal the first community card. The players who have not folded have the option to fold and surrender their ante and 3rd Street wagers or place an additional wager in an amount 1X to 3X their ante in the “4th Street” wagering area in front of the player’s position. Players may make their 5th Street wager in the blind at this time. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays out according to the posted paytable. 
(98)	After all players have acted;, the dealer will reveal the second community card. The players who have not folded have the option to fold and surrender their ante, 3rd Street and 4th Street wagers or place an additional wager in an amount 1X to 3X their ante in the “5th Street” wagering area in front of the player’s position. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays according to the posted paytable. 
(109) 	After all players have acted;, the dealer will reveal the third community card. The dealer then works from left to right right to left revealing the player’s two card starting hand and combines it with the three community cards. The dealer then pays according to the posted paytable.  collects losing wagers or pays winning wagers according to the posted pay tables.  The dealer can pay each of the Ante, 3rd Street, 4th Street and 5th Street bets in that order separately or the dealer can stack each these bets and pay as one bet. Then the dealer will pay the 3 Card Bonus bet (if applicable), then the Progressive bet (if applicable), and Envy (if applicable).
	
(101) 	Progressive Winners: 
(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b)	Other hands are paid from the tray; they do not come off the meter. 
(c) 	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d)	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Mississippi Stud Progressive, the terms shall apply to Mississippi Stud Progressive only. A retail licensee may not discontinue offering a Mississippi Stud Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot. Amended 03/16/2012
(f) 	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(g)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus: 
(h) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(i) 	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(j) 	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. 
(112) 	In the In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players. 
(123)	The retail licensee may offer the game using the following pay schedule. The pay schedule in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

Pay Schedule 01 	
Player Hands 	Payout 	
Royal Flush 	500 to 1 	
Straight Flush 	100 to 1 	
Four of a Kind 	40 to 1 	
Full House 	10 to 1 	
Flush 	6 to 1 	
Straight 	4 to 1 	
Three of a Kind 	3 to 1 	
Two Pair 	2 to 1 	
Pair of Jacks or better 	1 to 1 	
Pair of 6s of 10s 	Push 	

	Progressive Pay Schedule 1	
Player Hands 	Payout 	Envy	
Royal Flush	100%	$1000	
Straight Flush	10%	$300	
4 of a Kind	300 to 1		
Full House	50 to 1		
Flush	40 to 1		
Straight	30 to 1		
3 of a Kind	9 to 1		

(134)	The retail licensee may offer either of the below “Nexus” paytables if they wish to connect other Shuffle Master progressive games that also have these pay schedules approved. Eff 03/16/2012

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		
*Original Wager is NOT Returned        **Envy and seed amount adjust up and down accordingly with changes made to the wager amount.  	

47.1-1017.47 The play – Ultimate Texas Hold ‘Em.   

	(15)	The retail licensee may offer either of the below “Nexus” pay tables if they wish to connect other 	Shuffle Master progressive games that also have these pay schedules approved. Eff 03/16/2012

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000	100%	$5,000	
Straight Flush	10%	$300	10%	$1,500	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		
*Original Wager is NOT Returned        **Envy and seed amount adjust up and down accordingly with changes made to the wager amount.	

BASIS AND PURPOSE FOR RULE 23 
The purpose of Rule 23 is to establish playing rules for craps and procedures for conducting craps games in compliance with section 12-47.1-302 (2).  The statutory basis for rRule 23 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., and 12-47.1-302, C.R.S.
RULE 23    RULES OF CRAPS

47.1-2317.01 The Play – Craps with Fire Bet

Fire Bet is a patented and trademarked Craps Variation Game, the rights to which on October 18, 2012 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. Craps with Fire Bet must be played according to the following rules.  

	(1)	Fire Bet may be played only on tables displaying the Fire Bet layout.

	(2)	Fire Bet is an optional additional wager for craps. Players may make this bet right before the come-out roll of a new shooter.    These bets will be in the amount specified at the table by the retail licensee.

(3)	Players must place their fire bet wager in the marked area. Dealers will then move the bets to the appropriate betting circles.

(4)	A Fire Bet cannot be taken down or “called off” once the new shooter has established the initial point.

	(5)	Any dealer tip delivered as a Fire Bet wager may be placed at the top of the Fire Bet numbering area or piggy-backed (dealer bet sits on top of the player’s bet slightly pushed forward) on top of the player’s Fire Bet numbering spot wager.

	(6)	Lammers  shall be used to keep track of each “Individual Point” that the shooter has successfully made.  For example: once a point has been successfully made, a Fire Bet Lammer will replace the standard (larger, white) puck that was used to denote that “point”.  The Fire Bet Lammers will be placed accordingly as additional “Individual Points” are made until a “Seven Out” occurs or an ultimate Fire Bet Payoff threshold has been reached.

	(7)	The Fire Bet Wager shall be paid according to the number of “Individual Points” the shooter successfully makes before the dice “Seven Out”. *Note:  The term “Individual Points” shall mean, when a point is successfully made from the pool of possible points (4, 5, 6, 8, 9, 10) more than once, it shall neither advance nor subtract from the player’s goal of reaching a Fire Bet payoff threshold.  Thus, making a point more than once, will only count as one “individual point” made.

	(8)	Points do not have to be in any specific order.

	(9)	Winning or losing on the “Come Out” roll will not affect this side bet. Only the “Seven Out” or successfully making all (6) Individual Points will terminate the bet.
	(10)	Payouts are made after the shooter – assuming he or she has made at least three passes – “sevens out.”  Dealers will clear all losing bets first, and then pay winners, including the Fire Bet.  Bets will be paid in numerical order in conjunction with a player’s betting position after all usual “take and pay procedures”.

	(11)	As this is a “multi-level” payoff structure, only the highest payoff level met will be paid.  Example:  If five (5) “Individual Points” are successfully made, only the (five) point payoff will be made and not the lesser payoff threshold met.

	(12)	The pay schedule in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

Points	FB-1	FB-2	FB-3	FB-4	
6	1,000 for 1	999 to 1	300 for 1	299 to 1	
5	250 for 1	249 to 1	150 for 1	149 to 1	
4	25 for 1	24 to 1	30 for 1	29 to 1	
3	 	 	7 for 1	6 to 1	

47.1-2317.02 The Play – Craps with Sharp Shooter

Sharp Shooter is a patented and trademarked Craps Variation Game, the rights to which on October 18, 2012 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. Craps with Sharp Shooter must be played according to the following rules.

	(1)	Sharp Shooter may be played only on tables displaying the Sharp Shooter layout.

	(2)	Sharp Shooter is an optional wager for craps. Players may make this bet right before the come-out roll of a new shooter.    These bets will be in the amount specified at the table by the retail licensee.

(3)	Players must place their Sharp Shooter Wager in the marked area. Dealers will then move the wagers to the appropriate betting circles.

	(4)	Any dealer tip delivered as a Sharp Shooter wager may be placed at the top of the Sharp Shooter numbering area or piggy-backed (dealer bet sits on top of the players bet slightly pushed forward) on top of the players Sharp Shooter numbering spot wager.

	(5)	When a player makes a point, the stickman or boxman will use a lammer to keep track of the number of passes.

	(6)	Players win if the shooter makes at least three points before a seven-out. The more points he or she makes, the higher the payouts. 

	(7)	If a shooter makes 10 points, the Sharp Shooter bet pays the top award and the sequence ends.  

	(8)	Payouts are made after the shooter—assuming he or she has made at least three passes—sevens-out. Dealers will clear all losing bets first, and then pay winners, including the Sharp Shooter Wagers.  

	(9)	The pay schedule in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

Points	SS-01	SS-02	SS-03	SS-04	SS-05	SS-06	
10	
300 for 1	300 for 1	500 for 1	299 to 1	299 to 1	500 to 1	
9	
200 for 1	200 for 1	200 for 1	200 to 1	200 to 1	200 to 1	
8	
100 for 1	50 for 1	100 for 1	100 to 1	50 to 1	100 to 1	
7	
50 for 1	40 for 1	50 for 1	50 to 1	40 to 1	50 to 1	
6	
30 for 1	30 for 1	30 for 1	30 to 1	30 to 1	30 to 1	
5	
20 for 1	20 for 1	20 for 1	20 to 1	20 to 1	15 to 1	
4	
10 for 1	10 for 1	10 for 1	9 to 1	9 to 1	9 to 1	
3	
6 for 1	7 for 1	6 for 1	5 to 1	6 to 1	5 to 1